C++ Engine and Game Development

For the Game Programming module in the final year at university, we had to develop a rudimentary 3D game engine as individual projects that met some basic requirements. Groups were then allocated, and one of the game engines was selected as the base for the game development project.


Group Game Project

We decided to utilize the 3D game engine to create a simple 3D shooter, you must clear each area of enemies before you can progress on to subsequent stages.

I fully implemented enemies and enemy AI, as well as asisting with general gameplay programming and various other programming tasks. Additionally, I created some art assets and was responsible for maintaining the project on Git and branch integration.

Game Features:


Individual Engine

Before the above group project we did individual game engines (no game elements). This is the work that I completed for the individual portion of the module.

Features:

engine screenshot showing basic 3D rendering capabilities

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